![]() Optimize voxel shell generation, particularly for high triangle count meshes Implement higher resolution sub-voxel voxelization methodĪllow switching between high and low res sub-voxel methods Update to MFI 1.1.6 to fix an incompatibility with Kopernicus and the earlier versionįix an issue where voxels could be incredibly asymmetric on symmetric craftsĠ.15.7V "Küchemann". Made ignorable transforms for voxelization customizable via configĠ.15.7.2V "Lanchester"-įix a serious bug in v0.15.7 and v0.15.7.1 where chutes would not provide any dragĠ.15.7.1V "Kutta". ![]() Reduce memory use and garbage production in GUI thanks to soulsource and Virindi-ACįix voxelization errors with some intake parts Lots of compatibility changes thanks to Alexander Abramov Include German (by terorie), Russian (by pand5461), and Chinese (by Nigh) translationsįix some issues with identifying KSPWheel Adjustable Landing Gear as gearĠ.15.8.1V "Lewis"-įix Flight GUI button activated/not activated being backwardsĭon't revoxelize for several B9 and AJE animation modules to reduce lag, thanks blowfishįix game crashing when a vessel landed in water is loadedĠ.15.8V "de Laval". Remove unnecessary stock lifting body effects on podsĠ.15.9V "Liebe". Switch to applying forces through part.AddForce rather than rb.AddForce to allow Principia to handle gravity within atmospheresĪdded functions to KSPAPI to check the status of any vessel's voxelizationįix issues with all RealChuteLite chutes having the same exact drag propertiesįix RealChuteLite GUI not displaying any information Update for KSP 1.3.1 (though not strictly necessary)Īdded ability to override structural stress values for aerodynamic failures on a per-part basis
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